Human Worth – 14th November 2025
Christopher Nosnibor
Human Worth seems like a comfortable place for the latest album by sludge behemoths GHOLD. The band has forged a remarkable career to date, with each album showing development and progression, building on previous works – and as they’ve been going for some thirteen years now, that’s some significant expansion. PYR (2016) saw the duo expand to a trio, and Stoic explored the potentials of the three-way interplay in much greater depth. INPUT>CHAOS took the band in a rather different direction, fully embracing the avenues of straight-up noise while bringing, at times, almost accessible shades to the monstrous riffery that defines the GHOLD sound. So many bands spend their entire career recreating their first and second albums because they’re so desperate to appease their fanbase, and while that might be alright for acts who’ve sold their soul and their lives to major labels and likely have no say in the matter, any act who has artistic freedom who peruses such a creatively limiting course is likely doing it for the wrong reasons.
GHOLD’s unpredictability, then, is a strong positive. And Bludgeoning Simulations is bursting with surprises, and none greater than the tremulous piano opening on the first track, ‘Cauterise’. It’s tense and dissonant, but at the same time, soft, reflective… and then the monstrous, churning riff crashes in and lays waste to everything which stands before it. The guitar and bass are welded together tight to forge a solid wall of sound, and it’s delivered with attack., a raw, barrelling intensity. You don’t just hear the volume from the speakers: you feel it.
Without a moment’s pause, a thick, lumbering bass riff crashes in hard, and leads ‘Lowest’ into spectacularly Sabbath territory – it’s hard and heavy, but also captures both raw contemporary feel and that vintage 70s sound. Sabbath as played through a filter of Melvins goes some way to explaining where they’re at. It sound like abrasive hardcore played slow.
The ridiculously long and sludgy single cut, ‘Place to Bless a Shadow’ s a beautiful slow-burner, expanding everything they’ve ever done to a new and remarkable breadth. There’s detail here, and deep, dark, whispering atmosphere, before ultimately, after some sparse, slow-building tribal beats and simmering tension, not to mention vocals that start gently but gradually come to resemble the rage of Trent Reznor on The Downward Spiral, they finally go full Melvins sludge mania just after seven and a half minutes. It’s heavy, and it’s wild. And – alright, sit down and take it – it’s solid GHOLD.
‘Fallen Debris’ is a fast-paced, buzz driven blast, and a contrast in every way – hard, driving, it’s a tabid blast of a punk / gunge / metal hybrid that hits like a kick in the stomach. Whipping up a stomach-churning maelstrom in the last couple of minutes, we find GHOLD hitting peak energy, before the slow-churning Sunn O))) ‘inspired ‘Leaves’ drifts in and drives hard. It’d s heavy as fuck. And it hurts.
There are no simulations here: this real bludgeoning, from beginning to end. Bludgeoning Simulations is heavy, and make no mistake, there are no simulations here: this is fucking REAL. The album’s second monumental beast of a track is the groaning, droning, nine-minute monster that is ‘Leaves’, and it’s nine minutes of sepulchral doom fully worthy of Sunn O))). It’s heavy shit, alright, but the reason it hits so hard is because of the context: Bludgeoning Simulations is remarkably nuanced, inventive, a questing work that seeks new pathways, new avenues, and shows no interest in genre boundaries of conformity. ‘Rude, Awaken’ brings the dingy riffs that will satisfy thirsty ears, but again, there’s a stylistic twist that’s truly unique, in a way that’s not even easy to pinpoint. It’s simply something different.
Bludgeoning Simulations is inspired, and inspiring, and finds GHOLD conjuring sonic alchemy with a visionary take on all things doomy, sludgy, low, slow, and heavy.
AA