MC/free iOS app Langham Research Centre LRC001
7th December 2020
Christopher Nosnibor
My last encounter with Langham Research Centre was 2017’s Tape Works Vol 1, an experimental set that evoked the spirit of William Burroughs while also being littered with references to JG Ballard which inevitably piqued my interest. However, on the arrival of Quanta / Signal / Noise, I discover that both a remix of Tape Works Vol 1 as well as Tics and Ampersands and the spectacularly mundane yet dauntingly postmodern-sounding Gateshead Multi-storey Car Park, both released in 2018 had bypassed me.
Quanta / Signal / Noise, a work in four parts seems to offer a fair – and welcome – point at which to reconvene with Langham Research Centre. the press release forewarns of ‘a shift away from the conventional building blocks of music: notes and harmony and rhythms that are mapped onto a grid of steady pulse. Instead, the focus is on a fascination with sound itself; with its unfolding textures, shapes, energies and dynamics’. So far, so much standard avant-garde / experimental fare.
The release contains four tracks, in the form of versions 1 to 4 of ‘Quanta / Signal / Noise’, each of which has a duration of four minutes and thirty-four seconds, two of which were composed by Iain Chambers, and two of which were composed by Robert Worby. ‘Version’ is a misnomer: none of the pieces bear any real resemblance to one another, ranging from heavy discordant clunks and thunks to fizzing circuitry and erratic bleepery, with woozy atmospherics, warped chatter of multiple simultaneous conversations and deep, dark, ominous undercurrents. Explosions shattering plate glass windows behind real-time running documentaries collide simultaneously with birdsong and erratic levels of volume. It’s an interesting sonic collage, but, one might say, largely of its type.
But there’s more to this than immediately meets the ear, as in addition to the standard audio release, there’s an iOS app, ‘Langham Research Centre variPlay: Quanta / Signal / Noise’, produced and developed in collaboration with London College of Music at the University of West London, which presents an interactive version of the release. The pitch is that it may be thought of as ‘experimental cinema for the ear or maybe a tool for dynamic sound painting [which] follows in the musical tradition established by composers, specifically in the middle of the 20th century, when sound recording became widely available… In the app version, by playing with these sonic materials, imaginary auditory landscapes may be created. Sonic narratives, with expressive moods, unfold before the ears and mobile, fluid sound canvases can be brushed and sketched and collaged.’
Such interactivity may not be wholly new, but still, to break the third wall in such a way becomes rare, and inviting the audience to become the artist radically alters the dynamic of the relationship not only between the artist and audience, but also audience and material. The material ceases to be something the audience ‘receives’, but instead repositions the audience as part of the art ad its creation. That breaking down of boundaries utterly transforms the experience of reception. It is quite possible that the concept is more exciting than the reality, but then, playing about with sound can be great fun. Unfortunately, the app only appears to be available for Apple / iPhone users, so I’m unable to confirm or comment either way.
The app version stands in extreme contrast to the physical release, on cassette, a format that was on the brink of obsolescence over twenty years ago, and yet is still going, albeit with a microniche market. The chances are half the interaction with the format involves a hexagonal pencil or a Bic biro.
Nevertheless, it’s an intriguing exercise to witness the evolution of interactive art that strives to question and to redefine the role or artist and audience, as well as the notion of the ‘finished’ or definitive artefact, making this more than just something to listen to, even if only conceptually and for a certain portion of the audience.
AA