Posts Tagged ‘perception’

10th January 2025

Christopher Nosnibor

Metlaogue’s Bandcamp pitches the project as ‘Industrial/IDM/breakcore with cinematic tendencies’, while the notes for Apposition Breach note how it ‘explores the threshold of geography and inner world – where landscape becomes the medium for emotion’. This, for me, seems to carry almost Ballardian connotations, the idea of inner geographies, the way in which the geometry of a landscape can slide between the literal and the metaphorical, how one can become an analogue of the other. The inner and outer worlds exist almost separate of one another, and the only point at which they intersect is in the mind as one processes the physical world as experienced through the shading of the emotional state. A sunny day may be a joy to behold, but may not bring joy in the face of a trauma. How we respond to our surroundings is influenced by not only circumstance, but the way we react to it. Yet rarely do we pause to consider these variables. Why did you have a shit day at work? Was the work itself shit, or did you arrive carrying the burden of something else which made something comparatively minor a catastrophe? You may walk the same route daily for a year, but it will never be the quite the same experience. The variables are infinite, and on Apposition Breach, Metalogue interrogates those variables and the reflex of memory and their complex relationship on a nuanced suite of compositions, some six years in the making.

The atmospheric ‘Threshold’ draws the listener into that fluid space, where soft ambience wraps itself around hard mechanical drones, and the percussion shifts in pace and intensity, at first muted, subtle, but firing forth in explosive bursts to become the dominant feature, and in doing so marking a dynamic shift in mood. It’s somewhat akin to climbing a gentle hill and suddenly finding a sharp crag just as the wind picks up and clouds darken the sky. The temperate changes with the change in tone.

While the images which accompany the release are illustrative, the soundscapes themselves evoke rusted machinery, dilapidated mills and farming equipment gradually yielding to the elements. As much as it’s industrial, Apposition Breach offers haunting echoes of industry, once-thriving communities and factories abandoned – not the collapse of civilisation, but the decline which comes with ‘progress’. Wraith-like synths wisp and envelop pulverising beats on ‘Triangulation’, a composition which builds and transitions through a series of different forms. The pieces tend to be on the longer side, in excess of six minutes and pushing to almost twelve on ‘Outer Margin’. This gives them time and space in which to evolve at a pace which feels natural and necessary.

‘Ilira’ is ominous, scraping drones create an eerie fog of tension which is punctured by hard, violent beats. Between the snarling mechanical grind of ‘Reflection’ and the dark, pulsating title track, Metalogue conjures an array of sonic sceneries which present a journey of sorts. Not a linear journey whereby one travels from A to B, B to C, but one which seers the retinas and scours the mind with a succession of scenes, flashbacks, rapid cuts, with the effect being not dissimilar to the way memory skips here and there in time and space when triggered by seemingly unconnected and unrelated prompts – a word, a sound, a smell, nothing at all – or a dream, in which one suddenly finds themselves in a different location or setting seemingly apropos of nothing. Just as William Burroughs remarked of his discontinuous narratives that he was not concerned with explaining how characters get from one place to the next, so it is that we, as participants in the immersive experience that is Apposition Breach, find ourselves effectively teleported.

There’s the hard attack of ‘Redoubt’ and the echoing mystery of the swampy but hypnotic ‘Day Marker’, and in between, all shades of hefty percussion and cold, razor-edged synths shiver and scrape kneed and throb to render an altogether uncomfortable experience. Apposition Breach is expansive, ambitious, and meticulously realised.

AA

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