Posts Tagged ‘complex’

10th January 2025

Christopher Nosnibor

Metlaogue’s Bandcamp pitches the project as ‘Industrial/IDM/breakcore with cinematic tendencies’, while the notes for Apposition Breach note how it ‘explores the threshold of geography and inner world – where landscape becomes the medium for emotion’. This, for me, seems to carry almost Ballardian connotations, the idea of inner geographies, the way in which the geometry of a landscape can slide between the literal and the metaphorical, how one can become an analogue of the other. The inner and outer worlds exist almost separate of one another, and the only point at which they intersect is in the mind as one processes the physical world as experienced through the shading of the emotional state. A sunny day may be a joy to behold, but may not bring joy in the face of a trauma. How we respond to our surroundings is influenced by not only circumstance, but the way we react to it. Yet rarely do we pause to consider these variables. Why did you have a shit day at work? Was the work itself shit, or did you arrive carrying the burden of something else which made something comparatively minor a catastrophe? You may walk the same route daily for a year, but it will never be the quite the same experience. The variables are infinite, and on Apposition Breach, Metalogue interrogates those variables and the reflex of memory and their complex relationship on a nuanced suite of compositions, some six years in the making.

The atmospheric ‘Threshold’ draws the listener into that fluid space, where soft ambience wraps itself around hard mechanical drones, and the percussion shifts in pace and intensity, at first muted, subtle, but firing forth in explosive bursts to become the dominant feature, and in doing so marking a dynamic shift in mood. It’s somewhat akin to climbing a gentle hill and suddenly finding a sharp crag just as the wind picks up and clouds darken the sky. The temperate changes with the change in tone.

While the images which accompany the release are illustrative, the soundscapes themselves evoke rusted machinery, dilapidated mills and farming equipment gradually yielding to the elements. As much as it’s industrial, Apposition Breach offers haunting echoes of industry, once-thriving communities and factories abandoned – not the collapse of civilisation, but the decline which comes with ‘progress’. Wraith-like synths wisp and envelop pulverising beats on ‘Triangulation’, a composition which builds and transitions through a series of different forms. The pieces tend to be on the longer side, in excess of six minutes and pushing to almost twelve on ‘Outer Margin’. This gives them time and space in which to evolve at a pace which feels natural and necessary.

‘Ilira’ is ominous, scraping drones create an eerie fog of tension which is punctured by hard, violent beats. Between the snarling mechanical grind of ‘Reflection’ and the dark, pulsating title track, Metalogue conjures an array of sonic sceneries which present a journey of sorts. Not a linear journey whereby one travels from A to B, B to C, but one which seers the retinas and scours the mind with a succession of scenes, flashbacks, rapid cuts, with the effect being not dissimilar to the way memory skips here and there in time and space when triggered by seemingly unconnected and unrelated prompts – a word, a sound, a smell, nothing at all – or a dream, in which one suddenly finds themselves in a different location or setting seemingly apropos of nothing. Just as William Burroughs remarked of his discontinuous narratives that he was not concerned with explaining how characters get from one place to the next, so it is that we, as participants in the immersive experience that is Apposition Breach, find ourselves effectively teleported.

There’s the hard attack of ‘Redoubt’ and the echoing mystery of the swampy but hypnotic ‘Day Marker’, and in between, all shades of hefty percussion and cold, razor-edged synths shiver and scrape kneed and throb to render an altogether uncomfortable experience. Apposition Breach is expansive, ambitious, and meticulously realised.

AA

cover

Let Me Out Records – 20th May 2022

Christopher Nosnibor

The connotations of jazz are myriad and varied, and it’s also perhaps – not coincidentally – one of the most divisive genres, even after all this time in existence. It’s also one of the hardest to really pin down, largely because it spans such an expanse. On the topic over a pint a few nights back, a friend of mine was telling me how he had become quite partial to jazz, which he was best able to describe as (I paraphrase) ‘random notes that don’t join up… but work’. He’s right and he’s wrong, of course: there’s avant—jazz and freeform jazz that very much is in this vein, but then there’s that kind of slick, smooth jazz, and the kind of jazz you used to get either mega-late at night or on a Sunday evening in a smoky basement bar – the kind of jazz there’s likely a proper term for, but which I refer to as ‘background’ jazz, played in the kind of setting where it’s actually Ok to chat while the music’s playing.

Brigitte Beraha straddles a number of these fields, and Blink is kinda smooth, kinda background, and kinda cool – not in an overtly slick, smooth, nauseatingly muso way, but very much laid back and sultry nevertheless. Her vocal is breathy and intimate at the start of the title track, which sashays between a stop start rhythm and something altogether smoother, and the sound swells and rolls through a succession of passages over its seven and a half minutes that carry you along and make you forget yourself as you’re carried beyond the confines of conventional song structures.

“I love Doors… Everything about them. Well, almost everything,” Beraha reveals on ‘Doors’, seconds before a cascade of calamitous percussion rains down onto ringing chimes. “Light… heavy… ones that resist pressure…very well-oiled ones…” Ah yes, Doors. Not The Doors. I didn’t used to like The Doors, but came to appreciate them in my mid-teens, before realising that no, they were as crap as I had originally thought. I much prefer the wooden slabs these days, particularly over veneered chipboard or MDF: they may or may not be “fascinating pieces of history,” but they tend to be functional in the main, and while they can be frustrating if they don’t close properly or keep blowing shut, they’re not self-indulgent toss.

There are other unexpected insights to be found over the course of Blink, although most are musical rather than lyrical, and tend to be fleeting flickers whereby the listener gets to peer in between the wavy lines that drift effortlessly as a piano tinkles behind quavering woodwind, and see snippets of another world.

The thirteen-minute ‘Modulo 7’ is breezy, and skips along lightly for the most part, starting sparse and strange, and through twists and turns the layers build over and across one another, a serpentine melange of parts that spread and circle in different directions, landing in precisely the terrain that people find difficult to navigate, particularly as it’s both busy and smooth at the same time – and then, abruptly, it halts, and we’re plunged into darkness, and a deep throb murmurs ominously. The pace quickens and the tension rises: the last thing you’d be expecting is pulsating dark ambience with an industrial edge in the middle of this album. The oscillating waves and echoic brass that drifts from the darkness is compelling, and in places calls to mind some of Throbbing Gristle’s exploratory works.

That it’s hard to really summarise or even reasonably convey an album that carries such contrasts with the sparse-tone challenging ‘Too Far to Hear My Singing’ skipping and swooning between moods in a moment, and it’s perhaps futile to even contemplate doing so while wrestling with the idea that some note sequences simply shouldn’t exist, while other still don’t sound like they’re possible or within the realms of music. But they do, and they are, and they’re here, woven into the complexities of an album that’s intricate yet sounds deceptively simple, leaving plenty to ponder.

AA

Blink front cover 3000 px RGB